Sunday, March 30, 2014

Magic Powers

In the small Powers multiverse there are many forms of magical power. Most magi speak of them as 'schools of magic'. And there are some kinds of magic for which there is no reference, other than a mage with a particular type of power. Cindy is one of those exceptions. She was born with an amazing level of power that seems to be unlimited, and of an unfathomable type, at least in the realms and universes known to the Order. Another with an unusual power base is Jake. He has a polymorphic ability to accomplish magical things with powers and energy that are not from any school of magic or from any sources of magic.
Most of the wizards of the Order are trained, or arrive with the ability, to cast spells from the elemental schools. Fire, Air, Stone, Water, and Energy. These are often very useful to a questing mage. Many have trained, or were born, as shaman. In the arts of prediction and revelations, the schools of metal as they are known, the wizards of the Order vary in their abilities and talents. The future, Brass, is one where there seems to be many places where it does not work well or at all, limiting its popularity. Of Iron, the present, there is wide usage, and the training wizards of the Order focus primarily on this school. Steel, the potential future, there are only a few who can command this power. The school of Gold, knowledge of the structure of things, is very rare. Rarer still is the school of Silver, the power to manipulate the structure of a universe. The school of Bronze might be the rarest, as manipulating the past calls for power that some have said that only the titans and gods have. There are several other schools of metal, and most of them are less useful for a questing wizard. The most complex schools include sorcery, bardics, and necromancy. The converse of those being drudics, geomancy, and augury. All of which have foundations in the elemental or metallic schools. There are many among the Order who study even higher forms of magic. Enchanters, illusionists, and theomages being the most well known of those.
In all, the wizards of the Order study as many of the various schools as they can. When faced with saving the world, they all quickly find out that it takes everything you can bring, and everything you can find in the place in peril, to accomplish the task.

Wednesday, March 12, 2014

Once upon a time, and yet, only the once.

In an Annamite saga a certain king wished to build a town on a site he had fixed upon. All at once a tree bearing an unknown foliage and strange flowers sprang up on the spot. It was determined to offer these flowers to the king; and sentinels were placed to see that no one plucked the blossoms. A rock still pointed out in the north of Annam was the home of a race of genii. A young and lovely maiden belonging to that race visited the tree, and was unlucky enough to touch one of the flowers and to cause it to drop. She was at once seized by the guards, but was released at the intercession of a certain mandarin. The mandarin's heart was susceptible: he fell in love with her, and, pursuing her, he was admitted into the abodes of the Immortals and received by the maiden of his dreams. His happiness continued until the day when it was his lady's turn to be in attendance on the queen of the Immortals. Ere she left him she warned him against opening the back door of the palace where they dwelt, otherwise he would be compelled to return home, and his present abode would be forbidden to him from that moment. He disobeyed her. On opening the door he beheld once more the outside world, and his family came to his remembrance. The Immortals who were within earshot drove him out, and forbade him to return. He thought he had only been there a few days, but he could no longer find his relatives. No one knew the name he asked for. At last an old man said: “There existed once, under the reign of I do not now remember what sovereign, an old mandarin of the name, but you would have some difficulty in finding him, for he has been dead three or four hundred years.” --Edwin Sidney Hartland

Time in the SmallPowers multiverse is a complex thing.
  As in seen all the great tales of yore, time does not pass the same from realm to realm. Who, other than some rather mad wizards of the Order, knows exactly what currents drive each universe's passage from beginning to end. In our universe, the question is equally difficult to ascertain. Many scientists and philosophers have found their assumptions and explorations incomplete. It has led to many proposing that time, and by that space, is infinite. An explanation that does not quite ring true to the mind. However, there are many things in universes that seem less than satisfactory to our minds. There are whole branches of mathematics and science that strike one as being nearly magical in their obtuseness and unfathomable complexities. Once grasping them, returning becomes much like the door of the immortals in the tale above.
  For the wizards of the Order there is but one concern, and that being the existence of a universe. The end of the world, and thereby the end of a universe, is the fate they wish to avert. Manufactured infinity in a sense. Perhaps that is why magicians in many culture's iconography are branded by the mark of infinity. The wizards of the Order might not get such, as they seek it and know every well that too many places are doomed to have nothing like it. Unless they can get there before the end, find a victory, and then slip off to seek the next place that is threatened by non-existence. Each story in the SmallPowers saga is a glimpse of what that takes, what it costs to them in mind and body, and what kind of person would be motivated to strive for infinity for everyone other than themselves. The price taken by fate and destiny for spoiling their plans is beyond infinite.

Thursday, March 6, 2014

One world is not enough

In the SmallPowers multiverse, there are a host of worlds. At least one is in dire peril for each story. Each of the wizards called on to save the former come from another world. There are additional worlds that are bridging places for events before and after the primary stories, as well as places that are not worlds at all. Most of these worlds exist in universes that have limited contact with the other universes, beyond the wizards of the Order. However, the elves seem to wander between universes and to worlds within those universes, for their own reasons. Via a drab place between universes called the gray-mists. There are also other places, like the gray-mists, that span between universes. Hoonast, the ancient transport wizard, for example has built his wizard's keep in a space between a pair of universes. There is what is known as the 'cave of caves', which is a construction of time and space that links several hundred universes. And there are even zones outside of the concept of universes, such as the realm of Chaos. A self-aware entity that seems to have and be everything of every universe all mashed up and spread unseen all over the multiverse. There are even entities that look just like a planet, but are not exactly worlds.

There are a few worlds that are hot-spots of activity in the saga. Most have no names, other than 'the world', to the inhabitants. One that stands out is the home of the hillside caves that the Order has leased from a flock of fruit-bats. Other than the remarkably clever and avaricious bats, it is a rather plain and dull place in a suitably distant and obscure universe. Another spot is the world that is home to the high-tech barbarians that spawned a number of the more successful and important members of the Order. On it, other than a few locations and some general back-history, we get to see little more than the tropical island city of Hamilton. Home to Bella and Beatrix, and the rest of their family, including Stella and Olivia. In the upcoming novels there is another key world, that being the home to Penta and Bob. Their world is stuck in a feudal epoch and will, in time, become a major meeting and resting place for the questing-wizards of Order. Much as Hoonast's tower of gold and thorns has been among the transport-wizards for dozens of centuries.

Creating a list, maps or catalogues, of these places is not exactly necessary or of any help to readers. As it is the people that are much more interesting and important to look at in the SmallPowers stories.